Here are present the Best Decks in Clash Royale for Arena 11 (Electro Valley), this Level 8. The Log. Level 9. Elite Barbarians. Level 9. Princess. Level 9. Bats. Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Finde Decks mit den beliebtesten Karten.
Clash Royale: Das sind die besten Kartendecks für Arena 7-9Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively. Hier befinden sich alle Decks, die ab dem Gefrorenen Gipfel (Arena 8) verfügbar sind. Here are present the Best Decks in Clash Royale for Arena 11 (Electro Valley), this Level 8. The Log. Level 9. Elite Barbarians. Level 9. Princess. Level 9. Bats.
Best Arena 8 Deck Search form VideoTOP 3 BEST ARENA 8 DECKS!! AMAZING ATTACKS + INSANE OP DEFENSES! We still have a controlling approach but now we can ramp too. Cycling allows you to discard and draw. Bowler Kalixa Accept Limited endanger towers. You will blink everything you play and either make them concede or win from ridiculous effects. Die beste Verteidigung, ganz auf Widerstand solltet Eintracht Frankfurt Tippspiel in Clash Royale Clash Royale deutsch Lets Play tglich mit Tipps und Tricks und Deckvorstellung Dieses Deck ist gerade in der Casino Köln Poker 78 ein absoluter Allrounder 18 Nov minWir haben gesehen, dass Arena 8 Decks sehr gefragt sind, deshalb haben wir das Video Deck Advisor fan app for Clash Royale is a helper tool that provides recommendation of high win rate battle deck based on your current trophy count, Mahjong China card 0, 8 Kronen pro Spiel Clash Royale Die besten Kartendecks für Duokämpfe 2v2. Clash Royale Die besten Kartendecks für Arena 4, 5 und 6.
Darum geht, Best Arena 8 Deck hoch dein GlГcksspiel-Budget Best Arena 8 Deck, KleidungsstГcke und seltene Autos gewinnen kГnnt. - Best Arena 11 Decks in Clash Royale (Electro Valley, 3400 - 3800 Trophy Range)Unten und auch auf den folgenden Seiten präsentieren wir euch die besten Kartendecks für Arena sieben, acht und neun.
Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 15 Jul pm. BY: Macy Pingree. How the Strike Deck is Played Hog Rider goes straight for enemy buildings, so he will be essential for your offense.
Instead, start off by sending in your Bowler. He has pretty high HP so will serve well as a meat shield. He also does splash damage that pushes back big enemies, which makes him perfect for leading the way for your Hog Rider.
Send in the Baby Dragon with your Bowler to fend off air troops. By now, your opponent will have deployed a defensive force. Use the Tornado to pull all these troops together.
When you put the Tornado down, also put down the Hog Rider. Sending him in after you have already made a push toward the tower will give him a greater chance at reaching it because The rest of your forces are keeping your opponent occupied.
He can slow down units with the push-back effect of his attack. This is very effective for getting rid of enemy units on either offensive pushes or defensive stands.
You can utilize all the cards for offense and defense, giving you flexibility in your gameplay. Golem is expensive, so you need to deploy him at the back of the field, near your tower.
This gives you enough time to build up more elixir so you can deploy supporting units by the time Golem has crossed into enemy territory.
The Baby Dragon and Tornado spell make an impressive combination. You can use the Tornado spell to gather all enemy units together.
The Tornado allows the Baby Dragon to use its splash damage to rain down fire on all enemy units at once.
It also slows down attacking units. Use this to your advantage in defense. Requires a sound strategy. Is an expensive deck. There are three common places that you can place the Elixir Collector.
First, you can place it behind a side tower. Second, you can place it behind the main tower. This is a good option if your opponent uses Miner or Goblin Barrel because both side towers will defend the Elixir Collector.
Third, you can place itin front of your towers. You rarely want to place the Elixir Collector here.
People generally place it here when they want to use it to defend. The enemy troops will attack this first, instead of your tower, giving you more time to mount a defensive attack.
Only use this as a last resort because it rarely results in a positive elixir trade. Place the Elixir Collector down when you have max elixir.
It is expensive 6 elixir so make sure you are prepared if your opponent attacks right after you deploy the Elixir Collector. Offensively, Golem will be your go to.
Save up your elixir the Elixir Collector can come in handy here and deploy your Golem near the back of the board. This will give you time to regain elixir by the time it crosses into enemy territory.
All the other cards are supportive units. Lumberjack can be a good card to send in first because then the other troops can benefit from the rage spell it leaves behind after it dies.
Keep in mind that the Lumberjack moves very quickly, and the Golem moves very slowly. Time the two just right so that the Golem will be close enough to the Lumberjack when it dies.
Versatile cards. It prepares you for almost all scenarios. The Furnace complements the Royal Giant because it provides a constant stream of Fire Spirits that defend the Royal Giant against smaller air and ground units e.
All the other units are used to protect the Royal Giant as it attacks. You can use the supportive units defense as well. All of these buildings can take at least two hits from an incoming Hog Rider and many of them can take four hits from a Giant.
Mortar is a very unique card to defend with. It has a blind spot, so it can attack the support cards hiding behind the tank while the tank is close the Mortar.
The classic 2. They can be substituted with Guards for better defense. A heavily defensive deck.
Let that be a rude surprise pun intended, because rude and cold. Here I already had my cannon down which was a good thing, and I played my minion horde as soon as the Pekka crossed the bridge.
Waiting another second with playing my minion horde would have been better, but I was full on elixir which I believe made this play optimal.
Still the poison together with a zap took out all the musketeers before they were able to deal any damage to my tower. I sent skeletons after the princess once she got locked onto my tower, and then I drop the hog rider to counter-attack.
This is an example from a game I just played where I defended and used my defending troops to counter-attack with. Here I first defend my own tower with barbarians.
It is a bit hard to see, but here I played a hog rider and spear goblins. They both join my barbarians on the attack.
My opponent played a minion horde which I countered with zap. The spear goblins took out the minion horde with ease, and they are now focused on bringing down the enemy tower.
My barbarians do the tanking and are able to take out the goblins my opponent is defending with. He also dropped spear goblins next, but my barbarians took them out as well.
As you can see, my spear goblins have done a lot of damage to the tower and left it low enough so that my two barbarians can easily take it out.
My two spear goblin heroes are still alive while the tower is down. When you are able to defend your tower without losing any of your troops you will be able to make a real strong push like this.
Pushing both lanes at the same time is a strategy I rarely use, but with this deck it is a very good strategy as you have so many good troops to split push with.
My favourite troops to split push with would be the hog rider in one lane and the minion horde in the other. If you play this right after your opponent drops and elixir collector he has no way to defend it.
He has to choose one lane to defend in as you can see here, and you are able to get to the other tower unhindered and deal a ton of damage.
My hog rider actually got one last hit in here and brought the tower town to hit points. Not a bad way to start the game!
This is another example of pushing, this time with barbarians and the minion horde. The barbarians had just survived defending my tower and were on their way towards my opponent.
When he placed his wizard in defence I played my minion horde in the other lane. As you can see from his elixir and cards, he will have a hard time defending against the minion horde.
The troops are perfect for countering the current popular decks and the deck is a lot of fun to play. You guys are really awesome at explaing the validity of the of the cards and there use, both offensively and defensively.
Your advice is much appreciated. Hey mate, do u have any new decks for arena 7 or are you still using this one?
Also could you plz post a video of you playing with this deck? How do you feel about this deck? I was able to use it to get to with my previous best being I like it but find complications with Royal giant and sparky.
Wondering on your thoughts. Thanks for the great posts. There is no card to stop it because it is not possible to neutralize the spell effects.
Ice Golem is a rare card. It targets buildings, does area damage and has slow speed. You can play it from behind and progress your push. It is a ground troop and can be dangerous after death with its splash damage.
But Ice Golem weak when its level is low then tournament standart. Ice Golem is tough, targets buildings and explodes when destroyed.
Upon destroying him it will show its frosty face and slow nearby enemies. Elixir Collector is a rare card.
It is a building that generates some elixir in over time. Elixir Collector is an important threat for your opponent.
You can play it then progress your push. Other than that, you can sometimes use it as a distracting building. It is a card that acts independently of its level.
Elixir Collector can present you some elixir. You have to spend elixir to make more elixir but if you done that you will become rich.
It is an effective solution against Elixir Collector as it is a building card that produces elixir. Freeze is an epic card. It is a spell card that targets ground and air and does area damage.
Also, it freezes every enemy unit in its radius. Freeze does little damage to targets. Freeze can freeze and damage enemy troops and buildings, makin them totally unable to move or attack.
Bowler is an epic card. It targets only ground units and has slow speed, has a good projectile range and radius with its boulder.
Also, it becomes important threat for your opponent. Bowler can endanger towers. It is a ground troop acts as a mini tank and does splash damage to its targets.
Bowler is throwing rocks whenever he sees a threat. Its massive boulders roll through its target and hitting everything behind.MTG top 8 decks from the best paper, Arena and MTGO tournaments around the world. More than decklists published in the last 2 weeks. Best Working Clash Royale Arena 8 Decks Hog Circle. The classic Hog Cycle. Defend with Ice Golem + Cannon + Musketeer, and use Skeletons for cycling the Balloon Rage. Good ol’ Balloon cycle. Defend with Musketeer and Ice Golem, or use the Ice Golem to kite away troops from Royal Giant. Best Clash Royale decks for all arenas. Kept up-to-date for the current meta. Find your new Clash Royale deck now!. Deck 8: Rage Quit This Lumberjack doesn't just cut down trees. He will cut down your enemies. This deck uses two cards that you unlock in Arena 8: Lumberjack and Elixir Collector. Lumberjack is a legendary card. He has a quick attack and when he dies, he drops a rage spell. Elixir Collector is a building that will generate extra elixir for you. Clash Royale BEST ARENA 8 ARENA 9 DECKS UNDEFEATED | Clash Royale Which Cards To Upgrade First / Best Attack Strategy Tips for Builder's Workshop Arena Level 6 Royal Arena Lvl 7 and Frozen Peak.