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Some of these even have special abilities, such as the Black costume, which has unlimited webbing. Overall, the graphics in the game are satisfactory.
The characters move smoothly and have a fair amount of detail, though the scenery is a little sparse. The static comic book sequences at the beginning of each scene look a little grainy and can get tedious to scroll through.
However, comic book fans will like the feel it adds to the game and you can always skip them. The best thing I can say about the sound effects is that they are thorough.
You can hear everything from Spidey's pithy, wisecracking comments to the 'thwip' of the webline. Plus, Stan Lee does his own voiceovers!
The music reminds me of the theme to the old Spider-Man cartoons and added to the feel of the game for me. Unfortunately, I can't get the song out of my head now.
Though this game had several good points and was fun to play, it lacked long term entertainment value unless you are a die-hard Spider-Man fan.
Swinging around the city loses its thrill and one can only beat up the same six bad guy so many times. It also didn't take that long to beat on normal mode and the differences in difficulty pretty much amount to how many hits it takes to drop your opponent.
So, buy it if you really like Spider-Man; otherwise rent, win, and move on. Making his debut on the N64 courtesy of Activision, Spider-Man takes to the skyscrapers in full force this fall.
As one might expect, the animation is noticeably more fluid than the PS version. Don't worry, most of Spidey and Stan Lee's voice-overs should squeeze into the cart, if not every stitch of script found on the PlayStation disc.
As for the gameplay, if you've seen Spider-Man do it in the comics, you can do it in the game--sling between buildings, climb on walls and tangle enemies in your web.
It makes for some real variety in each level of the game, something not a lot of action titles can claim.
Rhino, Venom and, of course, J. Jonah Jameson are some of the familiar faces you'll have to deal with as you help the wall-crawler unravel the sinister plottings of Doctor Octopus.
If it weren't for the indoor areas, I'd like Spider-Man a lot more. When you're swinging over the streets of New York, either looking for bad guys on rooftops or locked in mortal combat with the likes of Green Goblin or Vulture, this game is superb.
Even though one misstep could send Spidey plummeting to his doom, you always feel like you're in control of the situation.
But then you enter some warehouse or subway station, and it all goes to hell. On the ground, Spidey suffers from a lackluster combat system, an awful camera that never seems to swing around when you want it to and the same boss fights no matter which supervillain you happen to be facing.
I mean, is it too much to expect that Shocker would fight you differently than Scorpion or Green Goblin? Spider-Man feels like a bunch of great ideas that weren't fully realized, except for the web-swinging and aerial fighting.
At least those levels give you a reason to sit through the ground-based missions. Oh, well. Maybe next time Treyarch can match Neversoft's first Spider-Man title.
With Tony Hawk's Pro Skater , developer Neversoft showed they could make a game that lets players do absolutely everything actual skaters get away with in real life.
So you better believe Neversoft's Spider-Man game gives Spidey fans that same level of freedom. That's probably the first thing you'll notice when you put Peter Parker's alter ego though his paces in Spider-Man.
Unlike Gex, who only adheres to specially marked surfaces in his adventures, Spider-Man can clamber everywhere in this game. He can stick to any wall, scale any building, even scurry along ceilings to sneak past enemies "Bad guys never look up, from our experience," Jefferson said.
Of course, Neversoft has reproduced every other Spidey skill, too. His super strength lets him lift furniture with ease and chuck it at enemies one mission even has Spidey carrying around a one-ton bomb.
Spider Sense is represented with arrows on screen that point in the direction of danger, while the Dual Shock rumbles a tactile warning. Our hero's webshooters do more than just squirt weblines for swinging around town.
As long as your supply of goo holds out, you can have Spider-Man weave several types of handy web weapons see sidebar.
Or you can just kick, punch and toss bad guys with button combos that unleash Spider-Man's signature fighting style the character's already coming to life with animations, and more will be added.
Despite Spidey's many abilities, control is simple. He launches web lines automatically when he's swinging around town. Holding L1 puts you into a sniper mode, making it even easier to web up baddies from a distance or target a ledge you want to swing from.
Tapping L1 centers the camera behind Spidey, although the view gets disorienting when you crawl from a horizontal ceiling to a vertical wall.
The game is made up of eight levels, which are broken into areas straight from the comic. Neversoft is using voice actors from Spider-Man Unlimited and other recent Spidey 'toons to make the characters as authentic as possible.
Of course. Marvel Comics' vast resources are open to the team, as well. We got lots and lots of reference material. Activision has no plans to release the game for the Dreamcast at this time.
It's hard not to like Spider-Man. It brings back a lot of warm, fuzzy memories from my teenage years. Stan Lee even does some narration.
But it does have a couple of annoying problems I can't overlook. First, like many 3D action games out there, Spider-Man suffers from a camera that gets funky in enclosed areas and in Spidey's case, when you're stuck to a wall or ceiling.
This camera issue makes otherwise cut-and-dry battles extremely tedious--especially if you get fouled-up and fall to your death.
Boss battles are particularly tricky since they often take place in a room of some sort. Outside of the camera stuff, battles with regular enemies get tiresome since it's often the same thing again and again.
True, you have a few different web tricks, but most of the time it's like the combat in Fighting Force. But before I get too negative, let me tell you about all of the game's good points.
The levels are fresh and incredibly innovative, often playing out like a comic book. In other words, the game's consistently fast-paced.
And any fan of comics will agree, it's great to see so many Marvel heroes and villains in one game--represented accurately to boot worlds apart from those lame Acclaim superhero titles.
It comes down to this: It's not quite as polished as some Neversoft games but it still has excellent gameplay, graphics, music and sound.
No doubt, you'll have a lot of fun playing through Spider-Man, unlocking all of its secrets. Without a doubt, this game lets you do everything a spider can.
You can cut loose with super-duper strength and nifty webbing tricks and, better still, you can adhere to nearly every surface.
Such ambitious game design makes for a few nasty problems, however. Both the camera and control go a little haywire when Spidey crawls into some nooks or leaps suddenly to a horizontal surface.
Nevertheless, I had a lot of fun just swinging around town. And the game packs a surprising amount of gameplay variety beyond regular of' webslinging.
The story is a jumble, the game's a bit short, later bosses get really frustrating, but hey-this thing's still fun.
Once you get the hang of the controls, all of Spidey's webslinging moves look and feel just right--it's cool just to watch him go. Production values are top-notch as well: great voicework and lots of it and crisp graphics courtesy of the Tony Hawk engine.
But the damn camera! It's too slow to catch up and it's constantly moving where you don't need or want it to be. Also, the fighting system may seem deep with all the different web moves you have tying guys up, pulling them toward you and smackin', shooting web-balls , but the most effective method ends up being a pretty boring punch-punch-punch, repeat.
Maybe not a classic, but still worth a try. Set for release in early , Spidey will be with us thanks to Activision and the developers at Neversoft.
EGM was recently lucky enough to be the only magazine to get some hands-on time with the game, and we can report that it really does the license justice.
Swing from building to building, crawl along pretty much any surface, and do a cool thing where you pull bad guys toward you with your web.
Attention, true believers! Rather than going for a quick buck by simply churning out a crappy movie tie-in, Activision has crafted a solid, impressive Spidey adventure.
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