zur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann. Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch.
SoulWorker: Klassenerweiterung für Erwin Arclight ist daSoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie.
Soulworker Klassen Guide zu den Charakteren und ihren Fähigkeiten Video[Soulworker] 9th Soulworker, Lee Nabi – Teaser trailer SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch. SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um. Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem.
Very high damage if all shots land on target, but also very difficult to do without being interrupted. Extension Power Shot:?
Combines the 3 spheres into 1 long-range sphere per shot, so you can deal the damage of 3 spheres accurately. Increases the number of shots by 1 per Lvl from Lvl 2 onwards.
Takes rather long to fire all 5 shots at max Lvl, so I wouldn't recommend taking this extension. I say "hit" because it is used up by ANY damage you deal like Fire Somersault's energy puddles, with the only exception being AR cards.
Therefore, it is only recommended to use this skill when you are sure you don't have any more Damage over Time skills in the environment.
Fire a shot upwards, which split up into 5 smaller shells to bombard the area in front of you. Spam this when under Big Plastica's golden ball effect.
Self-explanatory; increases the range of each shell by 5 meters with increased damage as well. Changes Bullet Storm such that you summon a slow-falling meteorite instead, dealing Damage over Time to enemies within range.
Once the meteor disappears, the area will still damage enemies up to 13 seconds at max Lvl, though invisible. Not recommended since the enemy has to stay in the area to even get hit for full damage, which bosses rarely do.
Take at your own discretion. Turns your hammer into a pseudo-lightsaber. Begin charging by holding the skill key, up to 3 levels.
Each charge level increases damage. Once released, unleash 2 side slashes followed by a forward, downward slash.
Deals high damage, but charging takes a lot of time. Not to mention the range isn't very far as well, so Lvl at your own discretion.
Throw your hammer forward, towards the ground. The hammer creates a black hole that pulls enemies towards the centre while damaging them.
Black hole lasts 4 seconds at Lvl 1, increasing by 1 second per Lvl. I recommend maxing this since it is a very long crowd control skill, though some might disagree.
Insert your hammer into the ground to create shockwaves by tapping [LMB] constantly. The shockwaves don't do much damage individually, but it also takes quite long to create max shockwaves within the time limit.
Ends automatically when the timer expires with a final [RMB] shockwave. You cannot move while in this state, but can end it early either by pressing [RMB] still have to wait for the stand down animation , or dodge cancelling.
The extensions are what makes this skill worth maxing. Generates a volcano that spews explosive shells after the [RMB] attack. Make sure to see Iris pull the hammer out of the ground before dodge cancelling, else the extension will not activate , Deals high damage if most shells hit the target, and can also double up as a crowd control skill against weak enemies if you wish to.
While creating shockwaves, fire pillars will constantly appear from the ground and move outwards within a cone-shaped area to damage enemies.
Deals high damage if most pillars hit. Somehow levitate your hammer and cause it to fire a laser beam forward while you sit and ride on it.
You can move slowly while doing this. The laser deals high SA destruction only if you fire it and land all hits for the entire duration, which isn't ideal if you want to kill the enemy fast.
Disassemble your hammer to absorb it and then summon energy portal to fire lasers forward. The range isn't very wide but fires very far. You are invincible for the entire animation, but the laser takes some time to fire so make sure your target can't move out of range before using it.
You cannot dodge cancel either, so you have to sit through the animation. Deals ridiculous amounts of damage if most of the laser hits the target.
As much as I like the action combat, there are some things that bug me. I feel that this game focuses too much on AR cards, such that you can't really enjoy it without having some of the "required" cards like Big Plastica or the one that recovers stamina every 5 seconds.
Makes the game feel more like a trading card game at endgame, for me at least. You are also discouraged from testing different builds since SP-refund items are very rare as they are either cash or event items.
Accidentally spent SP on the wrong skill? Too bad! Either "deal with it" or fork out cash to undo it.
Really a big turnoff for me. As such, I'm just waiting to test the class advancements when they are released, and probably quit after that.
In any case, I hope this lengthy write-up of mine has helped you figure out the skills you actually want to spend SP on, so that you do not waste SP on worthless skills like I did.
Would be nice to get some community feedback for future improvements after taking some time to post my builds here. Finally, this pseudo-guide is complete.
Thanks and have a nice day. Thank you for your hard work, tho first question would u mind adding a short review on each char? That seems the most usefull before each buildset, knowing pros and cons of all i guess.
Also I have been looking at more videos of erwin then I can count, and I never saw Take Aim being used??? I always viewed it not as defense penetration but rather, your attacks will deal more damage.
Not to the enemy health bar but towards their armor so you can reach their "Armor Break" status faster. Hmm I wasn't really planning on making a "which class should you choose" guide, that's why I didn't think about adding such reviews.
I could try though, but only if I can think of something worth putting out. Thanks for the feedback. I can only speculate that they didn't use it either cuz it has a high SG cost, or that they haven't seen its effects.
Personally, I do not know the damage formula in this game. But for what I don't know, I refer to other player's experiments and results.
How does it heal teammates, all of ghosts will focus on the lowest HP teammate or each ghost will heal each teammate? Normally they will, but if there is someone in their path they will heal them.
If an ally is too they might end up targeting them instead. It's really just kinda hard to predict but you'll figure it out pretty quickly if you pay attention to the behavior.
Could anyone give me some info about this big plastica ar? All u could find was a picture and some vague info about some balls, nothing on what buff are they or anything..
How can I get it and is it "necessary" for haru? It essentially summons a group of random coloured balls in the area, with yellow being the most useful one.
I'm not sure if its effects have been changed for different servers, but for TW, you need a 5 Star AR card to even be able to get the yellow ball, or at least a 4 Star - Rank 2 card.
Nothing is "necessary" in this game. Having certain stuff will just make your life easier, although at endgame some players might make it a requirement before they allow you to join their party, since it makes a dungeon run a lot faster.
There isn't a fixed rotation for any class in this game since it's up to you whether you wanna use the 3-step combo system.
I could take screenshots of my own skill setups and explain the decision behind them as well, but it most likely won't work for you if you don't play Erwin the same way as I do.
Thank you so much for the builds. I have one question though. Is there by chance I could bug you what you use to chain the skills or what you would recommend of Stella?
Similar to what I told -H2O above, there aren't really any recommended chain. Sure there might be some that's probably better than others, but then again that's just my opinion and there will be people who disagree.
In the end, it all comes down to personal preference AKA how you want to play when deciding on skill chains.
As an example, I run a 2 skill cooldown build, meaning I only place 2 skills in a single chain to immediately activate the 3rd-step cooldown bonus for the 2nd skill while skipping the 2nd-step bonus.
Introduction Hi and welcome to this thread. Important things to note 1. While in the air, does a downward kick.
Do note that As for how many Lvls to invest points into, I'll leave it to you to decide, since every Lvl just increases the SA destruction slightly.
Extension Duration Increase: anv Lvl according to preference Increases Decade Pulse's stance duration by 1 second per Lvl so that you can spam pulses for longer.
Extension Radius Increase: anv Lvl according to preference Area of Effect increases by 2 meters per Lvl, so that more enemies can be hit. Why not? Increases duration by 1 second per Lvl.
Regarding the Counter issue. Very nice guide. Thank you for this, i'll be using this if we ever get a skill reset.
I messed up so bad on my skills. Props on the guide! That seems the most usefull before each buildset, knowing pros and cons of all i guess Just asking since u seem to have a huge ammount of knowledge on game already Thank you so much for the guide!
Take Aim is not a party buff. I got a question about that Take Aim ability. It seems like a massive damage boost all those people are missing?
Quote from ChroniX. Quote from Tigo. Quote from Raven. I might be missing something that makes her great to some players.
I know her ulti is worst but perhaps maybe I find Iris to be toooo slow, though she is really nice. Haru is waaaay smoother and more fun for me.
Leanthir View Profile View Posts. Erwin is e-win. What is advancement class. Love its like an awakening, 2nd job or however you wish to call it.
Basically they get new skills and new looks. Was man mit einer Gitarre nicht alles zustande bringt Jetzt SoulWorker kostenlos spielen! Poor Not so poor average good very good.
Desktop PC. Players can download the English version through Steam  or through the official Gameforge website. SoulWorker features six playable characters that have their own unique weapons and skills.
Character skills can further be improved by leveling through quests and dungeons. Additionally, players also gain access to more skills as they increase in level.
Haru is a 17 years old girl falling under the Soulum class. Despite her shy and timid exterior, inside her burns a flame fueled by revenge.
Haru takes down her enemies through the use of her companion, the Soulum sword. Erwin is an 18 years old guy utilizing the Gun Jazz. As a Gun Jazz user, he can utilize his twin pistol to perform devastating skill attacks such as Sky High and Soulcaster.
Formerly known as a TV star, his supreme confidence is mostly overshadowed by his extreme curiosity; often facing danger with an overconfident grin.
SoulWorker Overview. FEATURES Enthralling Anime story based on humanity's battle for survival Hordes of enemies threaten the barely standing world of SoulWorker: There's not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.
Four classes at launch At launch there'll be four classes to choose from, each radiating a true Anime feel. An optimized third-person camera lets the action-laden battles shine and serves to highlight the beauty of the real-time effects.
Large PvE content with adventurous dungeons Over PvE dungeons with episodic final bosses are split across different difficulty levels.
In doing so, the initial instances tell the story behind SoulWorker, whilst adventures in regions with a higher level or daily challenges offer opportunities for big rewards.
A PvP Zone for mass battles on an open battlefield "District 6" is a dangerous PvP area where players can go head to head that borders on the PvE zones.Der Artikel erschien ursprünglich im März Damit Admiral Direkt Erfahrungsberichte sie eine mächtige Combo aus. Tolle Story, die leicht zugänglich ist. Ich habe mir für den Anfang Lily ausgesucht.